We've also taken this opportunity to reduce the miss rate across the board - currently the miss rate is calculated based on your hit percentage minus the enemies evade percentage. We're now adding 1 and dividing everything by two, so if you have a 85% chance to hit and the enemy has a 10% chance to evade, it would be like this:
0.85 - 0.10 = 75% chance to hit
(0.85 - 0.10 + 1.0) / 2.0 = 87.5% chance to hit.
Thank you everyone who submitted a bug report -- it was extremely helpful in nailing down the issue in a rapid fashion. Please continue to report any oddities along with the system you experienced them on to email@example.com or drop us a line here on Facebook, or tweet us @mutekicorp